The Lone Wanderer receives an unintelligible radio transmission which leads to a crashed alien recon craft. On approaching the wreckage, the player character is beamed into the alien mothership known as Zeta , where they will meet other prisoners who have also been abducted over the centuries.
In order to escape, working together will be essential. After being beamed aboard, the Lone Wanderer is subjected to an alien medical experiment. In the cutscene, the player character passes out during the procedure and awakes in a cell with another abductee named Somah. She explains that all of their equipment has been taken. She comes up with a plan of escape: Staging a fistfight so that the alien guards will intervene, then overpowering them.
They soon come across Sally, a little girl who was abducted soon after the Great War , who asks them to help her escape by destroying the reactor in the room. After freeing her, she says that she knows a lot about the ship and will provide aid in turn. Sally leads the Lone Wanderer to a room with several cryo-tubes, to acquire a spacesuit from one of the frozen abductees, an astronaut who, unfortunately, does not survive the "thawing" procedure.
The suit is needed for a spacewalk outside the ship to access a teleporter; first, however, the generators in three other areas of the ship must be destroyed in order to provide a distraction. Three of the abductees will offer to assist in each of the generator areas: Elliott Tercorien will help with the Cryo Labs, Somah will aid traversing the Robotics Factory, and Paulson will aid with the Hangar.
After enabling the teleporter, the survivors are beamed to the upper section of the Mothership, where they witness a demonstration of the ship's Death Ray as a threat to scare them into surrendering. The player character must then fight through several portions of the second section which consists of a weapons laboratory, biological experimentation lab, and Biological Research.
At the conclusion of this journey, all surviving companions can again join the Lone Wanderer by means of the transporter from the Observation Deck. After fighting through to the Death Ray control center, then the living quarters, the bridge is finally accessible. There, all of the abductees must defend the bridge from aliens attempting to re-take it, while at the same time using the ship's weapons to defeat an attacking alien vessel similar to their own.
Downloadable Content This content requires the base game Fallout 3 on Steam in order to play. Add to Cart. View Community Hub. About This Content Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Fight against the Alien Invaders, their robot drones, and turn their own horrible experiments against them.
See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 68 Positive 52 Negative All 68 Steam Purchasers 61 Other 7. All Languages 68 Your Languages 41 Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Enjoy your abduction! Fallout 3 Wiki Guide. Last Edited: 1 Oct am.
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