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If you open them they will try to eat you whole and can inflict massive damage with this attack. If you ignore them they won't become hostile, but they're worth killing as they drop valuable treasure, this mimic has a Lightning Spear. You can also make them go to sleep and open by throwing a Lloyd's Talisman at them.
There's a lift in the corner of this room, but beware of the rather devious trap it holds. As it goes up, it'll stop for a moment at a point where you can get off - ensure you do so, as the lift will continue to elevate into the spiked ceiling NOTE: If you need to take this lift down later, wait for it to go up into the ceiling and come back down again before you get on.
From there, go up the stairs, cross the bridge then down the stairs, and finally run up the ramp to find the room with the boulder aiming mechanism. You Have The Power - You can send the boulders where you like at this point. There is a platform in the center of the room with a lever to rotate it, allowing you to aim and fire boulders through one of four openings on each side of the room NOTE: Wherever you push the lever to, the boulder will roll down the opposite way.
Turn it counter-clockwise once to fire the boulders down to where you saw the sleeping Serpent Soldier from earlier. Let a few boulders go down this way and then turn the lever counter-clockwise again - if you ignored the sleeping guard from earlier, then you'll know when to turn the lever again once you collect the souls from his death. If you don't have the Master Key , then you may as well skip to a little later - otherwise, read on.
Go down the path where you were just firing boulders and you'll see that they have made a hole in the wall that you can pass through. In the resulting room, you'll see various hanging cages on either side of the walkway.
Near the end, you'll see Big Hat Logan locked in a cage on the right, and you'll also find a Soul of a Hero in a cage to the left. Other cages, when opened, can be used to range attack the two Titanite Demons in the tar-pit below.
Talk to Logan, and then use the Master Key to free him. If you don't have this key, then neither cage will open for you right now, and you'll have to come back here later once you have obtained the Cage Key. Make your way back up to the boulder aiming room to continue. Sorcerer Set - Change the direction of the boulders to allow you to go down the path with the winding ramp that you chased a boulder down earlier. Taking this path, hop right off the side of the stairs from the highest point you can, and you should land on a ledge with the Man-Serpent mage who was shooting at you while you were chasing that boulder earlier.
After dispatching him, collect the Large Soul of the Proud Knight and head towards the archway in the wall you just dropped from. Back Again - Through the hole in the wall, find a small cell with the bars on the windows pried open. Be warned; it's a long way back up, but if you go through the window here and drop down, you may have to battle a Man-Serpent soldier to find the Slumbering Dragoncrest Ring on that floor.
You can make your way down from here through a hole that has a series of ledges along the sides of it that you can drop to, and at the bottom you'll be in the tar-pit.
If you didn't clear out the Titanite Demons from down here earlier on, then either get your Rusted Iron Ring out and run or prepare for a fight. Alternatively, you can drop into the starting room where you first saw the pendulum guillotines with a bit of fall damage on the same ledge you found the ring. Make your way back up to the boulder aiming room again. Another Trap - Back in the boulder aiming room, in addition to the four large openings you can shoot boulders through, there's also a doorway.
Proceed through this passage, and look out for another booby-trapped pressure plate ; this time 4 dispensers shoot 3 arrows each from the left. Doesn't matter how fast you think you are, your best bet would be to trigger the plate and retreat until the trap has finished its cycle. You'll then be greeted by another set of swinging blades along another thin walkway. For this group, sprint through them all in one go and try not to fall off You may find that rolling through them is more effective, if you are particularly slow due to heavy armor.
In the room at the other side of the walkway, there's a Man-Serpent soldier down a corridor on the right with a floor-less doorway, that drops down to the pit, behind him - be careful. Turn around and you'll see a staircase with a Man-Serpent mage at the top. Take care of the mage , but don't go up there yet - take the passage to the left of the stairs first instead to find a Man-Serpent soldier and an item.
Traps Everywhere - Go back up the stairs, to come across the final set of swinging blades on the thinnest of the walkways. Before taking them on, you should take out the Serpent Mage to the left of the walkway, with ranged attacks. To get past the blades here, take them on in pairs. Past them, you should see a fog gate to your right up some stairs, and a path to the left to the area the mage was at.
Beware of the two pressure plates that trigger the arrow trap , one on either side - the arrows come from the left if you trigger either switch. Go through the fog gate and you'll find yourself on the roof of the fortress. Saving Grace - Once on the roof, you'll see the Rock Giant straight ahead of you - he's the one that's been dropping boulders into the boulder aiming room.
He's harmless, but kill him with arrows if you please, just note that he respawns. Now, it is in your best interest that you turn left and continue up the stairs. Be wary, as you are about to be greeted by some huge firebombs.
The Firebomb Giant on the roof will be hurling these down, every chance he gets until you get to him. After one explodes, wait for the flames to subside and then run quickly up the stairs, continuing up the second flight of stairs ahead of you.
Up here you will notice a corpse on the floor holding a Large Soul of a Brave Warrior , and if you look to your right you may notice an opening in the wall - drop down here to find the only bonfire in the area. Make your way back up, following the only available path, to end up at the fog gate once again. Head right, down two flights of stairs to find two Balder Knights , and a chest with the Flame Stoneplate Ring.
Tower Knight - Ascend the third flight of stairs where you'll see another corpse holding a Large Titanite Shard. Going straight leads you to a Tower Shield Knight with a painful mace, however can be taken out using arrows without getting his attention by standing before the stairs leading down to him.
Past him, to the left, descend the ladder and continue along the path toward the tower ahead where you will be attacked by Ricard the Archer as you climb the stairs - he's an easy fight and drops Ricard's Rapier. This time go up the stairs to the left and you'll find yourself on an elevated walkway - beware that the Firebomb Giant can still land his firebombs on you. Hexes Miracles Pyromancies Sorceries. Dark Souls III.
Enemies Bosses Merchants Blacksmith. Ashes of Ariandel The Ringed City. Explore Wikis Community Central. Register Don't have an account? Sen's Fortress. Edit source History Talk 0. It is the only route leading to great Anor Londo. Of course, most fools can't even find their way into that fortified deathtrap
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