Try it out by changing 'UseOldMtlBrowser' to '1' in the same ini file. If you want to see a change, report it as a bug, make sure to post on the Area etc. Most rendering devs have not much experience in using Max in a production environment, or are long gone from any production role, and simply have no idea how much it slows down people and make working impossible for some.
I will try using the methods you posted links to. Some of them I have already tested, unfortunately without much of a change. In the meantime, I have sent the problematic scene and the dump file via dropbox uploader.
Some of our scenes work just fine, even with more complicated nodes, the SME is not the fastest but we do not experience excessive lags or freezes, The scene that I'm referring to though, is an extreme example of the file that is simply impossible to work with when SME is open. Would you mind sharing this file with me, too? I would really love to inspect it and promise to delete once I have delved into it.
What max version are you using? If it's , make sure to install PU3, there was some work on Slate performance afair. Hi, Thanks for reporting this. Note: The size is scaled to use the current units. Note: This setting applies to real-world textures only. For the default size to be applied to newly created textures, the Preferences dialog General panel Use Real-World Texture Coordinates checkbox must be on. Force Software Rendering When on, forces DirectX Shader materials to use the selected software render style for viewports.
This toggle is unavailable unless Force Software Rendering is on. Custom Sample Object group Controls in this group let you specify a custom sample object to use in the sample slots. Slots group These options let you choose how many sample slots to display at a time. The default: 6 windows. This is useful when you adjust lighting values for the sample slots. Compact Material Editor Displays the Compact interface. Slate Material Editor Displays the Slate interface. Get Material Same as the Get Material button.
Highlight Assets in ATS Dialog If the active material uses maps that are tracked assets typically bitmap textures , opens the Asset Tracking dialog with the assets highlighted.
Launch Magnify Window Equivalent to double-clicking the active sample slot, or choosing Magnify on its right-click menu. Save as. Show Materials in Viewport As Opens a sub-menu that is the same as the the Materials sub-menu on the Shading viewport label menu.
See "Show Materials in Viewport As. Navigation Menu The Navigation menu provides tools that navigate a material's hierarchy. Go Backward to Sibling Like Go Forward To Sibling, but navigates to the preceding sibling map in the tree instead of the succeeding one. Options Menu The Options menu provides some additional tools and display choices.
0コメント